A series of paint splatters guide her into a different painting of the deep sea, which she physically enters. She examines a painting she does not understand as the museum abruptly empties during a power outage, its doors locking before she can leave with the other guests. With her parents’ permission, Ib wanders off on her own. Nine-year-old Ib is taken to Guertena Weiss’ art museum by her mother and father. The game’s English translator has said that the game is not demanding of the player’s reflexes, although many enemies are fairly swift in movement. The player wins by seeing the narrative through to one of its ends. Once health reaches zero, the player loses. Obstacles come in the forms of blocked paths, which the player must somehow overcome and cross, and enemies and traps which deplete the player character’s health. The player moves a character through two-dimensional fields, interacting with and examining various objects. Despite the limitations of its engine, it effectively employs elements of psychological horror. In the game, the player controls a character from a top-down perspective, exploring an eldritch art museum with the intent to escape, solving puzzles to advance. Ib (イヴ Ivu) is a free-to-play adventure video game released in 2012 by the Japanese artist kouri.
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